PROFESSIONAL EXPERIENCE SUMMARY
May 2021 - Current
Founder
Singular Realities
Developed KINETIC and HOOP markerless MOCAP engines using Python, PyTorch, and custom-trained YOLO models, achieving research-grade skeletal tracking accuracy with real-time 240 fps processing on commodity hardware • Deployed AI systems across organizations including sports teams, rehabilitation centers (post-injury mobility assessment), and elderly care facilities (fall-risk evaluation and gait analysis) • Integrated advanced deep learning models for 3D lifting, temporal coherence, human mesh recovery, and multi-frame consistency • Implemented real-time filtering pipeline combining Kalman filters, temporal smoothing, and adaptive noise reduction, reducing jitter while maintaining low-latency processing • Built a comprehensive Python backend with multi-GPU support (CUDA optimization), UDP streaming for remote analysis, and a modular architecture enabling easy model swapping and experimentation • Created production-ready reporting pipeline, generating detailed PDF and dynamic biomechanical reports with kinematic measurements for clinical validation • Live pose estimation and biomechanical measurements in real-time • Created production-ready 3D visualization system and animation rigging in Blender and UE5 (LiveLink, COCO keypoints retargeting) • Integrated animation to MetaHumans and custom Blender characters for human motion reconstruction and analysis
Jun 2016 - Aug 2024
Program Manager
Virtual Reality Lab
Leading member of the VR Lab at the University of Western Macedonia • Established and operated mobile XR training center as part of EU-co-funded project "Prevention and Response to Composite Transboundary Floods and Forest Fires (SOLVE)." • Designed and deployed immersive XR experiences for education, research, and training, implementing interactive environments with real-time data visualization and participant feedback mechanisms • Built XR applications for emergency and police training, and therapeutic intervention, integrating motion tracking, haptic feedback, and real-time decision-support interfaces, using real-time engines (Unreal Engine, Unity Engine) • Managed XR development pipeline, coordinating asset creation, optimization, and deployment across Oculus, Meta, and HTC platforms • Optimized XR performance, achieving 90 fps on mobile VR and 60 fps on tethered systems through shader optimization, LOD management, and aggressive memory profiling.
Nov 2023 - Jan 2024
Unreal Engine Generalist
Green Robot Virtual Productions
Worked as a contractor for Green Robot Virtual Productions for a DRG project • Designed MetaHuman customization pipeline with custom facial sculpting for likeness matching and production-ready rigging • Built AAA-quality virtual environments • Optimized rendering performance of virtual environments through material LOD optimization, draw call reduction, and GPU memory management using Nanite geometry • Trained and implemented deepfake models for a virtual character, integrating facial recognition, real-time expressions, and lip-sync blending for seamless in-camera integration during final production scenes • Utilized software like FaceFusion and DeepFaceLive • Worked remotely with a multinational team, using collaboration tools like Perforce, etc.
Jul 2018 – Mar 2023
Senior Web Administrator
University of Western Macedonia
Developed and managed Institutional web infrastructure serving 15,000+ users, maintaining 100% uptime and improving site performance through optimization and modern responsive design. Redesigned and supported the Department's web services, the Career Office, and the Student and Vulnerable Groups Support Unit, among others.
Jul 2013 - Nov 2015
Open Digital Courses Development & IT Support
Technological Educational Institute of Western Macedonia
Participated as an implementation member to the program funded by the EU, offering free online university courses to 25+ institutions and eventually reaching 3,500+ open academic courses across Greece, promoting educational accessibility and institutional openness • Provided technical implementation support for the development and deployment of open digital course content on the Institutional e-learning platform (Open eClass-based system), supporting faculty in content creation, multimedia integration, and course configuration • Managed institutional digital course platform, maintaining server infrastructure, user accounts, course databases, and ensuring 99%+ uptime for faculty and student access to course materials and collaborative learning resources • Coordinated with faculty and academic staff, providing training and technical guidance on digital course development, learning management system features, and best practices for online educational delivery • Supported course quality assurance, ensuring pedagogical standards, accessibility compliance, and learning outcome alignment for digitally delivered academic content across multiple departments • Documented technical workflows and procedures, creating implementation guidelines for course developers and support documentation for platform administration • Contributed to educational technology innovation in Greek higher education during the early era of digital course adoption, helping establish institutional best practices for online learning at the national level.
Jul 2011 - Oct 2015
Quality Assurance Unit Platform Administrator
Technological Educational Institute of Western Macedonia
Administered institutional Quality Assurance information management system serving as primary technical backbone, managing data collection, documentation, and systematic evaluation procedures for academic units. • Designed and maintained QA database infrastructure integrating data from multiple institutional systems (Student Register, e-class platform, Personnel Directorate, Financial Services) to automatically generate compliance reports • Managed institutional evaluation workflows, coordinating annual internal evaluations, external evaluations, and continuous quality improvement processes across 10+ academic departments and administrative units • Developed QA reporting pipelines generating automated compliance documentation, performance metrics, and quality indicators required by Greek higher education regulatory frameworks • Trained 100+ academic and administrative staff on QA platform usage, data entry procedures, and evaluation methodology, ensuring consistent participation in quality assurance processes • Maintained compliance, ensuring all institutional quality data was systematically collected, documented, and submitted on schedule for national accreditation processes.
Education
2020 - Today
PH.D. Candidate
University of Western Macedonia
Artificial Intelligence and Immersive Technologies as evaluation tools: Use of AI and Extended Reality applications in real-time and evaluation of their effectiveness compared to conventional training methods.
2013
MSc in Computer Systems
University of Macedonia
Graduated from the Master Program of the Department of Applied Informatics of the University of Macedonia, with a specialization in Computer Systems.
2011
CS in Information Technology and Telecommunications
Technological Educational Institute of Larisa
Graduated from the Department of Information Technology and Telecommunications, of the University of Thessaly (ex Technological Educational Institute of Larisa).
CERTIFICATIONS
Current
Unreal Connectors: Real Time 3D and Virtual Production
CGSpectrum
Unreal Connectors: Real-time 3D and Virtual Production by Epic Games, certified by the CG Spectrum Institute as an UE Athorized Training Partner.
LANGUAGES