I'm an IT professional at the intersection of Artificial Intelligence and real-time 3D technology, with 14+ years of experience in the IT industry, participating in innovative projects in a broad field, and building, among others, cutting-edge systems that bridge research, production, and real-world impact.
What I do: As Founder of Singular Realities, I've developed KINETIC and HOOP—state-of-the-art AI-powered markerless motion capture engines used by sports organizations, healthcare providers, and research institutions for biomechanical analysis. These systems combine deep learning pose estimation, real-time 3D integration, and clinical-grade analysis in a single integrated platform.
My expertise is specializing in building systems where AI meets production-grade, real-time 3D:
AI & Computer Vision: Python, PyTorch, YOLO, custom model training, pose estimation pipelines, real-time motion capture, deepfake implementation.
Real-Time 3D: Unreal Engine 5 (Blueprints, Nanite, Lumen, MetaHumans), virtual production workflows.
Virtual Production: Participation in production projects (Green Robot Virtual Production) featuring MetaHuman character development, AI-driven deepfake models, and real-time scene rendering optimization.
XR & Immersive Tech: Designed 4+ deployed XR training programs reaching 200+ participants.
My superpower: I see the connections others miss—where AI research meets commercial production, where biomechanics becomes narrative, where real-time performance enables innovation. This "T-shaped" approach (expertise in AI + motion capture + real-time 3D), combined with my experience in a wide technological field, allows me to solve problems that specialists in single disciplines cannot.
Ph.D. researcher: Currently pursuing a Ph.D. in AI and Immersive Technologies, researching how AI-driven systems and extended reality applications can revolutionize real-time evaluation and training effectiveness.
Always learning: Unreal Engine Certified (Epic Games, 2023), continuously mastering emerging technologies, and passionate about pushing the boundaries of what's possible when technologies meet.
Highly organized, self-possessed, self-motivated, observant, with strong attention to detail, rapid learning curve, quick thinker, and highly methodical. Friendly, easy-going, and always willing to go the extra mile regarding partnerships and business collaborations.
Professional skills
Real-time developer
Experience using real-time 3D engines, the majority for XR projects. Real-Time 3D Αrtist and Unreal Connectors certification holder.
XR/AI
Focus on XR/AI training projects and developing simulations. Ph.D. researcher in the field of XR/AI using real-time engines (Unreal Engine).
Broad background
Genuinely curious, my interests and hobbies expand my knowledge and skills in photography, video editing, and graphic design.
PROBLEM SOLVER
Strong ability to solve complex (technical and non-technical) problems, regardless of their nature, efficiently and with (usually) quick thinking.
Personal skills
Patient
Easy learner
Hilarious
Social
Fun Facts
star wars fan
gym rat
animal lover
night owl